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Clad In Iron: Philippines 1898 Ativador Download [Patch]

Updated: Mar 16, 2020





















































About This Game CLAD in IRON: Philippines 1898 is a Spanish-American War alternate history naval game in which a turned-based wargame and a real-time strategy are combined.Alternate history is a genre of fiction consisting of stories in which historical events occur differently. These stories contain "what if" scenarios at crucial points in history and present outcomes other than those in the historical record.Historical Events:The first battle between American and Spanish forces was at Manila Bay where U.S. Navy's Asiatic Squadron defeated a Spanish squadron. The following Dewey's victory, Manila Bay was filled with the eight warships of Germany. The Germans expected the confrontation to end in an American defeat, with the Filipinos revolutionaries capturing Manila and leaving the Philippines ripe for German picking. The main forces of the U.S. Asiatic Squadron, including the mighty cruiser USS Olympia, are forced to guard the Manila Bay from German warships."What if" Scenario:The shocking outcome of the Battle of Manila Bay spurred the Spanish government to organize a relief expedition. Warships, troopships and transports arrived from Spain to Iloilo City. Coming new battle between the rising and falling empire!Gameplay Description:Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode - all of these actions are possible in CLAD in IRON: Philippines 1898.The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game.Raise anchor and get CLAD in IRON: Philippines 1898 NOW!ATTENTION! In the game there is no interactive training, only a textual manual. 7aa9394dea Title: Clad in Iron: Philippines 1898Genre: Simulation, StrategyDeveloper:Totem GamesPublisher:Totem GamesRelease Date: 14 Nov, 2017 Clad In Iron: Philippines 1898 Ativador Download [Patch] clad in iron philippines 1898. clad in iron philippines 1898. clad in iron philippines 1898 review. clad in iron philippines 1898 review I've only had this game for a few days, but I just love this! The graphics are stunning, and very smooth. The devs have done an amazing job. Its a sad thing for this wonderful time period to be ignored by many for too long, but no more. Great work, and thanks!. Well, what can I say? I spent the day off playing this game. Hmm ... This is strange! I did not expect and did not plan this. I thought I'd buy and play a little.Of course, this is not Civilization! But the "one more turn" syndrome is also present here. The game somehow unnoticed me. Ooooh, I have no supply at all. Wow, this bloody Spanish cruiser has sunk my transport again! Damn, I remember "Maine"! I came to my senses when, through stupidity, I lost all the large warships. No sir, I learned the lesson! I will no longer bring my squadron to the harbor with mines and coastal batteries.I drank coffee, gathered strength and even thought. How long have I ever thought about how to win the game? In any case, the second time my business went much better. I'm not Commander Dewey, but the Spaniards have no chance! I will free the Philippine Islands of them!. If you like naval combat, especially naval combat in the Victorian Era, and obscure now-forgotten wars, this game is for you.. I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series.. With each new game, the developers (Totem Games) were approaching the time of the steel steam navy and the epic sea battles of the Sino-Japanese War of 1895, the Spanish-American War of 1898 and the Russo-Japanese War of 1905. In this case, the events unfold during the Spanish-American war in the Pacific. Because in reality, the resistance of the Spaniards to the US Asian Squadron (commander George Dewey) was small, the developers had to delve into the history books and to call for help alternative history. In reality, the expedition of the Spanish admiral Manuel de la C\u00e1mara to the Philippines was canceled, but the Spanish fleet still had warships that send them to Asia. Thus, we can say that the historical part is on the verge between truth and fiction. Damn, but who cares?What's new in the game itself? All units and buildings in the game now need to be supplied. Previously, everything was simple - take the biggest and strongest ships and destroy all. Now it is worthwhile to think several times how much the elementary movement of a large warship on the supply route will cost. Captured the enemy harbor and placed there a garrison of infantry - be prepared to spend on its maintenance! It's cheaper to defend than to attack. All this made the game in a strategic mode more interesting.What can I say about the simulator mode of combat between ships? At first glance, everything is as before. But if you look closely, it turns out that a very useful function has been added. Now you can visually determine the dangerous distance. Instead of the good old wooden sloops of Lincoln's time, we operate well-armed steel steamships (mostly). From such enemies it is useful to stay away and hope that your shells will fall more often and cause more damage to the enemy. I really do not advise you to engage in close combat, before the enemy ships are badly damaged.As before, I refrain from recommending this game to everyone. That would be untrue. This is a very special and largely unpolished game, but I like to play it.. I want to say that one little change could change a lot in gameplay, supply did it. If you playing Caroline Island, first thing you do - you gather all fleet at one point and try to destroy the enemy, I did the same here playing USA and see that I am going to loose support points on next turn, it's okay if I succeed but if I loose some ships it'll be the problem ... this changes how you planing your opretaions .... finally with small fleet and very expensive big ship you thinking how much you can affort attack or blockade, this is much interesting than just simple struggle.Also modern ships fights much more intense, even you have only 2 cruisers (not even battleships) but one of them can destroy 2-4 gunboats or frigates, take a lot of damage and with fire and water in hull safely flee the fight.You should try it! Of course only if you already been playing Ironclads or ready to read manual to understand simple but unique naval strategy rules.. If you compare this game with the more famous then the first thing that comes to mind is the game "Total War: Shogun 2 - Fall of the Samurai". In both games there are two game modes - a turn-based strategy and a battle sim in real time. In contrast to the "Fall of the Samurai" the main characters of this game are warships. We can say that this is a light naval version of the games of the "Total War" series. Not everyone wants to understand that both games are difficult for mastering a beginner. It's more difficult to understand this game, but you can do it already playing.These games differ in the level of realism and historicity of units and battles. In my opinion, the series "Total War" was never a historical wargame. But in "Philippines 1898' everything is serious and realistic, but not so beautiful and fast. Sometimes one only has to observe the course of the naval battle without interfering with it.If you are not afraid to spend several evenings to understand the rules of the game, you will get a unique chance to play in a very realistic simulator of sea battles. As the "Distant Guns", if you understand what I mean.... If you like naval combat, especially naval combat in the Victorian Era, and obscure now-forgotten wars, this game is for you. We fixed some potential bugs.: We continue to optimize the game engine. In the course of these studies, we have found and fixed some issues that could potentially create technical problems.. Our war games in the top on WARGAMER: Back in April, the largest and one of the most respected professional* online magazines about the wargames WARGAMER.COM included our games in the list of the best naval war games. The news was a little late, but better later than never.It's nice to be together with such games as JUTLAND, VICTORY AT SEA, SILENT HUNTER and BATTLESTATIONS: PACIFIC.https://www.wargamer.com/articles/naval-war-games-subsim/*We respect the alternative opinion of gentlemen from Grogheads. Clad in Iron: Carolines 1885 Dev Diary #4 - German colonial squadron in Asia-Pacific: From the beginning of the 19th century, the Asia-Pacific region fell into the sphere of trade interests of the European and North American authorities. German shipping companies also participated in trade with East Asia. As early as 1822, the Prussian state company Preußischen Seehandlung began regular deliveries to China.It soon became clear that it was difficult for German sales agents in China without military support from their homeland to conduct business. Only after the creation of the Prussian Navy was it possible to defend German trade. From 1869, German squadrons from several ships visited the region for specific purposes, after which they returned to Europe.With the creation in 1871 of a single German state to ensure national interests in the East Asian and South Pacific regions, an East Asian squadron of cruisers of the Germany Imperial Navy was created. At this time, the German Navy did not yet have its own bases in the Pacific. Ships during the repair and supply of fuel had to rely on foreign ports, which often entails a long wait and high cash costs. When Germany acquired colonies in Africa and Oceania in the 1880s, the cruiser squadron was still based in the Chinese city of Yantai (formerly known as Chefu or Chefu) and until 1897 did not have its own repair base.The basis of the colonial forces of the German Navy were wooden, composite and iron gunboats, corvettes and frigates. A total of 12 gunboats (about 500 tons), 10 corvettes (about 2000 tons) and 8 large masted iron cruisers-frigates with a displacement from 2,800 to 4,000 tons were built in Germany in the 1870s – 1880s. If necessary, the colonial forces can be strengthened by the seagoing ironclads from Europe.link to the image of the German warships:https://ibb.co/92s8gwjFacebook page linkhttps://www.facebook.com/totemgamesfcbk/posts/2042714552514825Steam forum thread linkhttps://steamcommunity.com/app/712970/discussions/0/1813170373213791500/. Clad in Iron: Carolines 1885 Dev Diary #1 - Spanish warships: The construction of a large series of steam frigates and broadside ironclads in the 1860s put Spain among the foremost naval powers, but in subsequent years economic problems and political instability led to a complete loss of occupied positions. After a decade, the Spanish fleet is very outdated and could no longer protect the national interests of the sea. The situation prevailing in Spain by the early 1880s was very difficult. The country has just ended devastating civil wars and revolutions. Therefore, in 1880, the Spanish government took the first steps to restore the former sea power. The problem was that there was very little money in the treasury, and the Spanish shipbuilding industry was very outdated. For this reason, by 1883 a series of small 250t colonial gunboats was built in Spain (1st right). These first iron ships for the renewed fleet were not very successful. After the construction of a series of larger 550t iron gunboats in 1885 (2nd right), it became clear that the Spaniards were not able to design modern warships. Therefore, in the UK were bought small 1000t iron cruisers (3rd right). When Germany attempted to annex the Caroline Islands in 1885, Spain could send only 4600t wooden frigates (4th right) and 5700t wooden ironclads (5th right) to Oceania as capital ships.link to the image of the Spanish shipshttps://ibb.co/NVfd6FnFacebook page linkhttps://www.facebook.com/totemgamesfcbk/posts/2011448442308103Steam forum thread linkhttps://steamcommunity.com/app/712970/discussions/0/1836811737992781454/. Clad in Iron: Sakhalin 1904 Now Available on Steam: https://store.steampowered.com/app/963680/. Some interface changes in the TBS mode: Inspired by a player named Tempest, we updated the interface on the battle map in strategy mode. Now all slots for ships, infantry or buildings of one side have only one color. In addition, it is now easier to understand which harbor the player controls, and which ones are his computer opponent.. We have updated the characteristics of the Spanish destroyer.: In connection with the receipt of new historical information, we have updated the characteristics of the Spanish destroyer water pumps.. Clad in Iron: Philippines 1898 - Free update of the game from January 4, 2019: 1. TBS mode. The division of all the harbors in the shallow and deep. Now, large ships will not be able to enter the shallow harbor.2. TBS mode. The probability of a ship undermining a minefield depends on its size.3. TBS mode. The probability of a successful attack of a torpedo boats depends on the size of the target.4. Fixed some bugs.

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